Adjusts the update speed of an entity (and its components and children). Can be used for slow motion and fast forward effects.


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new (?scale :Float = 1)


read only scale :AnimatedFloat

The scale that time should pass for the owning entity and its children. Values lower than 1.0 will play slower than realtime, and values higher than 1.0 will play faster. When the scale is 0, the entity is basically paused.


Static properties

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static read only NAME :String